@article{oai:cuc.repo.nii.ac.jp:00004635, author = {鎌田, 光宣 and カマタ, ミツノブ and KAMATA, Mitsunobu}, issue = {3}, journal = {千葉商大論叢}, month = {Dec}, note = {P(論文), This paper is a part of my study on drawing methods for computer graphics to make Japanese cartoon. I suggest a technique to illustrate hair by using toon rendering method. Firstly, I outline the relation between the toon rendering and animation. Secondly, I explain a technique to write hair on a three-dimensional computer graphics (3DCG), and consider about problems we face when applying it to animation. Finally, I suggest a method to make a contour model for hair automatically to solve the problems.}, pages = {31--40}, title = {ブラシストロークと動的輪郭モデルを用いた髪のレンダリング(影山僖一先生、高木泰典先生退職記念号)}, volume = {45}, year = {2007} }